Submitted by Khazwossname on Wed, 11/30/2011 - 04:02.
"Interview with the Cultist"
This was a triumph!
Submitted by Khazwossname on Sat, 01/26/2008 - 17:35.
This is the ultimate writer's brainstorming tool - just select a genre and click for suggestions on characters, settings, plot... whatever the genre requires!
NB: This is a LATE BETA version. It works - all that remains is to expand the genre contents and add some more genres.
Submitted by Khazwossname on Wed, 12/26/2007 - 01:03.
An orchestral science-fictiony piece, suitable (if it had had a real orchestra behind it, instead of just my fingers) for the theme song of a movie or TV show.
Yeah, I know, that's two songs, but I like nebulae.
Submitted by Khazwossname on Wed, 12/26/2007 - 00:57.
A futuristic Celtic-style song. This is what happens when you shoot a traditional Irish band into space. Inspired in part by the song, "Dance of the Mist" - hence the name.
Submitted by Khazwossname on Wed, 12/26/2007 - 00:53.
This is my interpretation - to my knowledge, the only one actually recorded - of the Underhill Drinking song from Algus Underdunk`s story, "Barbados Boomgarten: Under the Dead", a happy minor-key bouncy dirge drinking song. Wow, this is old now. but I still like it.
Submitted by Khazwossname on Wed, 12/26/2007 - 00:47.
Intended for a class project which happened to include a parody of 'Unsolved Mysteries'. The name is based on where this kind of music is usually used these days - on CNN and FOX when they talk about the 'axis of evil' and such concepts.
Submitted by Khazwossname on Tue, 12/25/2007 - 16:15.
A simple little proof-of-concept Breakout-type game I made by way of teaching myself Flash game programming.
Source code available here.
Submitted by Khazwossname on Tue, 12/25/2007 - 16:03.
A quick hornpipe made by jamming with myself years ago, and named after the world's most famous buccaneer.
Submitted by Khazwossname on Tue, 12/25/2007 - 15:42.
An experiment in image processor scripting. The starfield is distorted by a generated fractal animation, where the X and Y displacement of each pixel is controlled by the generated color streams.